CVAR: 
hns_enable 0/1 
- /  

hns_gamename gamename 
-  gamename,     CS  Counter-Strike 

hns_skyname skyname 
- Skynames. 

hns_lights a-z 
-    (default: m) 

hns_voice vox/fvox 
-     hidingtime 

hns_timer 0-15 * 
- Sets how long the hidingtime is. * The maximum is 15 if you want the voice. 

hns_switch 0-unlimited 
- Sets how many rounds CT must loose in a row for the teams to automatically switch 

hns_slash 0-unlimited 
- Sets how many rounds CT must loose in a row before they can use slash on their knives 

hns_noflash 0-2 
- 1 = Hiders is not affected by flash, 2 = Seekers 

hns_removeweapons 0/1 
- Remove weapons right after they are dropped 

hns_removeobjects 0/1 
- Remove breakables and doors 

hns_block_kill 0/1 
-    kill 

hns_block_chooseteam 0/1 
-    

hns_footsteps 0-2 
- Sets footstepsmode: 1 = Hiders has no footsteps, 2 = Seekers 

hns_hudcolor red green blue 
-   hudmessages 

hns_fadecolor red green blue alpha 
-    hidingtime 

hns_textcolor color 
-  TextColor   ( : -red, -green, -blue, -grey, -yellow) 
hns_hiders_knife 0-1 
- Hiders are given a knife to avoid speedbug 

hns_hiders_armor 0-255 
-     

hns_hiders_flashbangs 0-3 
-    

hns_hiders_smokegrenade 0/1 
-     

hns_hiders_hegrenade 0/1 
-    

hns_seekers_armor 0-255 
- How much armor seekers are given 

hns_seekers_flashbangs 0-3 
- How many flashbangs seekers are given 

hns_seekers_smokegrenade 0/1 
- Seekers are given a smokegrenade 

hns_seekers_hegrenade 0/1 
- Seekers are given a grenade 

hns_msg_timer message 
- Hudmessage displayed in hidingtime 

hns_msg_timesup message 
- Hudmessage displayed when hidingtime is over 

hns_msg_hiders message 
- Hudmessage displayed when hiders win 

hns_msg_seekers message 
- Hudmessage displayed when seekers win 

hns_msg_switch message 
- Hudmessage displayed when the teams automatically switch 

hns_teamsemiclip 0/1 
- / semiclip 

hns_teamsemiclip_alpha 0-255 
-  semiclip'a 

hns_teamsemiclip_shownames 0/1 
- Shows the names of teammates in a team colored hud message when aiming at them 

hns_fn_enabled 0/1 
- / frostnade 

hns_fn_color red green blue 
-  frostnade (green - , red - , blue - ) 

hns_fn_duration seconds 
-     frostnade 

hns_fn_delay seconds 
-     frostnade 

hns_fn_hitself 0/1 
-   frostnade      

hns_blockboosting 0/1 
- / block of boosting 

hns_blockboosting_damage 0-100 
- How much damage boosters are punished with 
